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Elden Ring

I had the incredible opportunity to work on the development of Elden Ring, a highly anticipated action role-playing game created by FromSoftware.

I worked as a 3D modeler for Keywords Studios and Lakshya in 2019, where I was tasked with creating high and low-poly models, textures, and other assets for various creatures, statues, modular environment pieces, and more.

Working on Elden Ring was a thrilling and challenging experience. The concept art was quite rough, so sculpting was a key aspect of the project. It was important to capture the Dark Souls-inspired style of the game while also bringing the concepts to life in a way that would be both visually stunning and engaging for players.

I had the pleasure of working with many talented artists on the project, including my lead and Sujeet Kumar, who I would like to extend a special thanks to. I had the opportunity to work closely with them on different assets, and they were instrumental in helping me develop my skills as a 3D modeler.

While I cannot specify which models I worked on due to confidentiality agreements, I am extremely proud of the work that I contributed to the game. Seeing Elden Ring finally launch recently was a thrilling experience, and I am deeply grateful to FromSoftware for giving me credit for my contributions. Being a part of the development of Elden Ring was a milestone in my career, and I will cherish this experience for years to come. I look forward to continuing my work in the gaming industry and contributing to other exciting projects in the future.