I'm thrilled to share my experience working on Deracine, a PSVR game that I had the privilege of contributing to in 2018 as a 3D modeler.
My work on the project involved several stages, from proxy modeling to textures and integration, as well as creating both high and low poly models and light maps.
Working with Keywords Studios and Lakshya, I collaborated with a team of highly skilled artists who pushed the boundaries of what was possible in this game. I'm proud to have played a part in bringing this immersive experience to life.
While I'm unable to disclose which specific models I worked on, I'm grateful for the opportunity to have contributed to the overall design and visual aesthetic in the game.
Sharing some screenshots of the game's environment as a tribute to the incredible team and software company that gave me credit for my work. I believe that games have the power to transport players to other worlds and tell compelling stories, and I'm grateful to have had the chance to be a part of that process. Thank you to everyone involved in making Deracine such an unforgettable project!