Senior 3D Environment & Prop Artist with over 8 years of hands-on experience crafting high-precision assets for critically acclaimed AAA titles and advanced VR simulations. Most recently, I wrapped up a successful role with Rockstar Games, contributing to their world-class production pipeline. My expertise spans the entire production lifecycle, blending hard surface modeling, organic sculpting, and realistic PBR texturing to deliver high-fidelity content. I have a proven track record of optimizing complex workflows and managing technical rendering passes in Unreal Engine—utilizing Nanite and master shaders to maintain top-tier visual quality under strict performance constraints. Having driven asset creation, led development workflows, and integrated key character and environment elements for major titles like Elden Ring, Dauntless, Crucible, and Earth Defense Force, I excel at technical problem-solving and cross-departmental pipeline alignment under Agile methodologies. From sculpting intricate statues and organic props to managing asset behaviors, I bridge the gap between creative artistry and technical game optimization.