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character Sling Bag cyber punk - Game Ready

Cyberpunk character Bag - "Soldier Banana" (Game Ready) 
A semi-stylized, high-energy tactical prop built for a real-time game pipeline. The design blends a gritty, cyber-streetwear palette with bold utility elements, drawing loose inspiration from iconic animated character shapes to create the custom "Banana Tech" faction branding. To give the prop a distinct, premium identity, I integrated a bold aesthetic with a creative nod to modern K-drama street style. 
📐 Pipeline Breakdown: 
Marvelous Designer: Patterned and simulated with custom fabric weft settings, focusing on structural tension folds to maintain a clean, semi-stylized silhouette. 
ZBrush: High-poly refinement and hand-sculpted fabric memory, featuring a custom-sculpted organic banana keychain to enhance the asset's personality. 
Low-Poly & UVs: Clean retopology optimized for maximum texel density, keeping UV shells straight to completely eliminate texture distortion. 
Substance 3D Painter: Baked and textured at 2K using layered PBR shaders to cleanly blend a glossy vinyl body, matte woven straps, and coated metal hardware. 
Unreal Engine 5: Integrated via custom channel mapping (Albedo/ORM) and rendered with a dramatic studio rim-light setup, post-process tuning, and an emissive digital display panel. 
📝 Artist Note 
While no artwork is ever truly "finished," knowing when to wrap a project and carry the lessons forward is vital. This asset represents a massive step forward in my pipeline control, material blending, and real-time presentation.

Main Beauty Render - Real-time in Unreal Engine 5

Main Beauty Render - Real-time in Unreal Engine 5

Main Back Tilted-Real-time in Unreal Engine 5

Main Back Tilted-Real-time in Unreal Engine 5

Perspective-Real-time in Unreal Engine 5

Perspective-Real-time in Unreal Engine 5

Top Main-Real-time in Unreal Engine 5

Top Main-Real-time in Unreal Engine 5

Closeup-Main -Real-time in Unreal Engine 5

Closeup-Main -Real-time in Unreal Engine 5

Main Back-Real-time in Unreal Engine 5

Main Back-Real-time in Unreal Engine 5

Top-Perspective-1-Real-time in Unreal Engine 5

Top-Perspective-1-Real-time in Unreal Engine 5

Top-Perspective-2-Real-time in Unreal Engine 5

Top-Perspective-2-Real-time in Unreal Engine 5

Top-Perspective-back-Real-time in Unreal Engine 5

Top-Perspective-back-Real-time in Unreal Engine 5

Stage-1- Concept & Inspiration

Stage-1- Concept & Inspiration

Stage-2-Marvelous Designer (Garment Construction)

Stage-2-Marvelous Designer (Garment Construction)

Stage-3 - ZBrush (Sculpting & Polish)

Stage-3 - ZBrush (Sculpting & Polish)

Stage- 4- Low Poly, UVs, & Baking

Stage- 4- Low Poly, UVs, & Baking

Stage 5- Texturing (Calibration) & Unreal Engine 5 Setup

Stage 5- Texturing (Calibration) & Unreal Engine 5 Setup